And so it begins! My first entry on my new and shiny (still to do) blog. Do I really need it? Or what's more important - do YOU need it? The answers to these questions may appear in the next few lines where I'll try to explain a couple of things about myself and the reason of starting this page. So, let's just move on...
Remember a game called Gunpoint? Yeah, that fancy project made with GameMaker: Studio by Tom Francis. So, this guy, just before the living as a full-time developer was a journalist at PC Gamer. Now visualise it, switch PC Gamer to StrefaGier or Eurogamer.pl, change the name to Krzysztof Szulewa and replace Gunpoint with some projects, too crappy even to show them to your cat. You see the resemblence? Me neither, but I figured that Tom's story is inspiring enough to put it here. Cause just like him I started working as a game journalist beacause of the passion to video games. Passion which was so strong that I came to a point where writing about games wasn't simply enough for me. And then I met GameMaker...
My first contact with this tool was suprisingly... easy. People write about GM:S that it's user-friendly, easy-to-use, doesn't need much programming skills. And you know what? They weren't joking! True, my first steps with the engine were focused on completing some ready tasks from a tutorial, but after a couple of performed actions I noticed that I don't really need such precise instructions. What's more, I quickly realised that the tutorial is filled with mistakes causing my mini-game to show errors. You can easily guess that my next lessons concentrated on repairing the fault project, which I btw. did. All of this in one evening. Bafflingly fast in the eyes of a person who expected actual drama. And this is the part where I can tell you about the blog.
From that memorable evening I played with GameMaker everyday. Lucky for me, Humble Bundle decided to organise a package focusing exactly on GM:S and some games made with its help. These productions came along with their source codes to help people learn on finished examples. That was the moment when I asked myself: "Why can't I show my source codes?"
Of course I am a pure beginner when it comes to game developing and pretty much no one will want to look at my work, but even if it's going to be only one person - it's still worth it. Another thing - the other side of the web may be inhabited by other noobs like me, who might seek solutions or tips hidden in some small and simple games. And maybe some of them will be found here.
Besides, even if somebody will actually check my work and call it crap it's still some kind of feedback for me, right?
So, that's enough for a start. I hope this blog will be a place where we'll help each other. A place where we can fulfill our dreams. Is it possible? Time will show. If not, at least my wife will read this stuff ;) I think...
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